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Visualizing Austria in Godot - Karl Bittner & Mathias Baumgartinger - GodotCon2021

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Talk by Karl Bittner & Mathias Baumgartinger

Description:
As there is an increasing need for realistic large-scale landscape visualisations in order to involve a broad public in social issues such as landscape and climate change or the expansion of renewable energy, we use the Godot Engine for a cross-project geospatial landscape visualization named LandscapeLab: The LandscapeLab uses different kinds of geodata (raster and vectordata) from geographical open data sources to generate real-time 3D landscape renderings for workshop environments and VR headsets using Godot. To bridge the gap between the gaming and the geodata world, we developed a GDNative addon named Geodot, for geodata loading and processing.

Geodata is an important resource not just for research, but also for games - most recently, Microsoft's Flight Simulator 2020 inspired a wide interest in the gaming sector. Our Geodot demonstration will show how geodata can be used in Godot and how the loading and processing of the data works in the background.

Materials:
LandscapeLab Website: https://landscapelab.boku.ac.at/
LandscapeLab Code: https://github.com/boku-ilen/landscapelab
Geodot Code with Demos: https://github.com/boku-ilen/geodot-plugin
Example projects: https://github.com/boku-ilen/geodot-plugin
Discord Server for Geodot: https://discord.gg/MhB5sG7czF

Project background and Acknowledgement:
The LandscapeLab and the Geodot addon were developed within the research project “Social acceptance of future photovoltaic and wind power scenarios in Austrian tourism regions (RETour)” funded by the Austrian Climate Research programme - ACRP (Projekt: KR17AC0K13808) at the University of Natural Resources and Life Sciences (BOKU), Vienna. The project is led by Dr. Thomas Schauppenlehner; Lead Developer is Mag.(FH) Christoph Graf.
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